#ifndef TEXTURE_H
#define TEXTURE_H

#include "stdafx.h"
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <math.h>
#include <windows.h>		// Header File For Windows
#include <gl\gl.h>			// Header File For The OpenGL32 Library
#include <gl\glu.h>			// Header File For The GLu32 Library
#include <gl\glaux.h>		// Header File For The Glaux Library

namespace texture
{
	int bitmap(char *filename);
};

#endif